Migrating from Vuforia 5 to Vuforia 6
The What's New in Vuforia 6 article describes new features and APIs that have been introduced to support Windows UWP builds, a new Advanced Camera API, and the VuMark. These changes will not affect the migration of Vuforia projects that use the Java and C++ APIs.
Be sure to review the migration guides for prior versions of the SDK if migrating from an earlier SDK version to Vuforia 6. You'll may need to migrate to an interim version before applying any migration steps for the current version of the SDK.
Migrating from Vuforia 4 to Vuforia 5
The What's New in Vuforia 5 article describes new APIs that have been introduced to support digital eyewear and the ability to call Trackable states introduced with Vuforia 5. These changes will not affect the migration of Vuforia projects that use the Java and C++ APIs.
There has been a refactoring of the Unity APIs and SDK folder structure that will require modifications to Unity projects that are migrated to Vuforia 5.
Apps developed with the Vuforia 4 Digital Eyewear Beta SDK will need a new license key if they were developed for video see-through eyewear.
Migrating from Vuforia 3 to Vuforia 4
The Vuforia 4.0 SDK introduced a few significant changes to the Vuforia API. What's New in Vuforia 4 provides details on how to transition your existing code to Vuforia 4.0.
1. All Vuforia 4.0 apps need to implement a unique license key from the Vuforia License Manager.
2. The ImageTracker class has been replaced with the ObjectTracker as a unified Tracker type for both objects and images.
3. The Smart Terrain API utilizes a new command design pattern which relies on a SmartTerrainBuilder class that manages the Reconstructions created by Smart Terrain.
4. A new 'Vuforia' namespace has been introduced for Unity. You need to add the following to the top any C# scripts that reference the Vuforia API.