Overview
Vuforia Engine brings an important capability to HoloLens – the power to connect AR experiences to specific images and objects in the environment. You can use this capability to overlay guided step by step instructions on top of machinery or to add digital features to a physical product.
Enterprise developers – you can use VuMarks to uniquely identify each piece of machinery on a factory floor – right down to the serial number. VuMarks are scalable into the billions and can be designed to look just like a company logo. They are the ideal solution for adding AR to any product that HoloLens can see.
Existing Vuforia Engine apps that were built for phones and tablets can easily be configured in Unity to run on HoloLens. You can even use Vuforia Engine to take your new HoloLens app to Windows 10 tablets such as the Surface Pro 4 and Surface Book.
Supported Versions
- Visual Studio 2015 Update 3 or Later
- Unity 2017.2 with Vuforia Engine 6.5 or Later
- To benefit from the latest improvements and bugfixes, it is recommended to use the latest version of Vuforia and Unity.
- To benefit from the latest improvements and bugfixes, it is recommended to use the latest version of Vuforia and Unity.
Installation and Configuration
You will need to install the above versions of Visual Studio and Unity and then configure Unity to use Visual Studio and the preferred IDE and compiler. You will also need to install Visual Studios tools for Unity, see the article below for a link to this installer.
See:
Getting Started with Visual Studio Tools for Unity - MSDN
Unity - Manual: Visual Studio C# Integration
When installing Unity, be sure to install the Windows Store platform, and also the IL2CPP Scripting Backend. Windows Store components can also be installed afterwards from the Build Settings dialog when the Windows Store platform is selected.