Building the sample scenes
||1. Click on the SampleScenes folder
||2. Select File > Build Settings
3. Drag the scenes you want to build from SampleScenes into the Scenes In Build window
Be sure to add the Splash, Menu, and Loading scenes to Scenes In Build. These are needed to navigate across the sample scenes.
4. Select the Platform that you are building for and configure any build settings you want to use and then build your app.
Vuforia Engine supports Android, iOS, and Windows Store apps
Adding your own content
It is very easy to customize the sample scenes. Simply add your digital content as a child of the target it should be associated with. This will cause the content to be rendered when the target is recognized and to follow the target within the field of view of the camera. All of Vuforia Engine's features use this same convention when authoring scenes in Unity.
The teapot model is a child of the Stones ImageTarget. When the Stones target is detected, the teapot will be rendered, and will move with the target in the camera's field of view.
Adding your own targets to the sample scenes
You can create targets, manage target assets, and generate target databases in the Target Manager. The Target Manager is a web based tool available to registered Vuforia Engine developers.
To access the Target Manager, register and retrieve a free license key using the steps outlined below. You can then start creating custom targets.
Register for Vuforia Engine
If you are not already a Vuforia Engine developer, you will first need to create a Vuforia Engine Developer Account.