Add content as a child of the target.
Tip: Delete the default Main Camera after adding an ARCamera. The ARCamera contains its own scene Camera. You won’t need the Main Camera unless you are using it to render a specific camera view.
Playing the scene
Vuforia Engine provides a simulator in the Game view that you can activate by pressing the Play button. You can use this feature to evaluate and rapidly prototype your scene(s) without having to deploy to a device.
Play Mode is configured in the WebCam section of the Vuforia Configuration.
Building and running your app
Vuforia Engine-powered Unity apps are built and run in the same way as other Unity apps for Android, iOS, and UWP.
See: Building section https://unity3d.com/learn/tutorials/s/mobile-touch
Configuring a project for Digital Eyewear
Vuforia Engine supports a variety of optical and video see-through stereo rendering displays including HoloLens, the ODG R-7, and a range of VR viewers for smartphones. See: Digital Eyewear
To configure you project for stereo rendering and support these displays, you will need to enable VR Support in XR Settings. You will then need to add a VR SDK to the accompanying list.
For HoloLens - add HoloLens as the top VR SDK. See: Developing Vuforia Apps for HoloLens
For all other stereo rendering devices - add Vuforia as the top VR SDK. See: Working with Digital Eyewear
You'll also want to configure the Digital Eyewear component on the ARCamera in your scene. Review the linked articles for more information.
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