Add content as a child of the target.
Tip: Delete the default Main Camera after adding an ARCamera. The ARCamera contains its own scene Camera. You won’t need the Main Camera unless you are using it to render a specific camera view.
Playing the scene
Vuforia Engine provides a simulator mode in the Game view that you can activate by pressing the Play button. You can use this feature to evaluate and rapidly prototype your scene(s) without having to deploy to a device.
Play Mode is configured in the Vuforia Configuration section and you may use webcam and simulation mode to test your Vuforia targets. See Vuforia Play Mode in Unity for more information.
Building and running your app
Vuforia Engine-powered Unity apps are built and run in the same way as other Unity apps for Android, iOS, and UWP.
See: Building section https://unity3d.com/learn/tutorials/s/mobile-touch
Configuring a project for Digital Eyewear
Vuforia Engine supports a variety of optical and video see-through stereo rendering displays, including HoloLens and Vuzix M300. Refer to the Digital Eyewear article for more information.
Perform the following steps to configure your project for HoloLens:
- In the Edit menu, select Project Settings...
- Select the appropriate platform icon and expand the XR Settings section.
- Select the Virtual Reality Supported checkbox.
- Highlight Virtual Reality SDKs.
- Click the + icon.
- Select Windows Mixed Reality as the top SDK in the list.
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