This guide walks developers through the process of placing content onto objects that are recognized by their geometry using Vuforia’s Model Targets. For more information on Model Targets, please refer to the Model Targets User Guide. We recommended developers to leverage the Positional Device Tracker for optimum performance. Please refer to Positional Device Tracker for more information.
Creating your first Model Target Experience
- Open Unity 2017.3 or newer
- Create a New Project
- In the Edit Menu select: Project Settings> Player. In the “XR Settings” section of the PlayerSettings, make sure that “Vuforia Augmented Reality Supported” is checked.