User-defined targets are Image Targets that are created at runtime from camera frames selected by the user. They share most of the capabilities of a standard Image Target with the exception that they do not support Virtual Buttons.
- Recommended Attributes of a User Defined Target
- How to Develop for User Defined Targets in Unity
- How to Develop for User Defined Targets in Native
Just as Image Targets allow a developer to choose an image ahead of time that the app recognizes, User-Defined Targets allow an end user to pick an image at runtime. Thus, the user experiences AR “any time, anywhere” by selecting an image – like a photograph, book cover or poster – from his or her immediate environment without having to carry around pre-defined targets.
User Defined Targets should be captured and viewed under moderately bright and diffuse lighting. The surfaces of the object should be evenly lit. Indoor scenarios generally work well.