C++ Java Unity
Java Reference
EyewearDevice Class Reference

Detailed Description

A type of Device which is used when Vuforia runs on dedicated eyewear.

Inheritance diagram for EyewearDevice:
Device

Classes

class  ORIENTATION
 Device orientation. More...
 

Public Member Functions

boolean equals (Object obj)
 
boolean isSeeThru ()
 Get whether this eyewear device has a see-through display. More...
 
int getScreenOrientation ()
 Get the screen orientation that should be used when rendering for this device. More...
 
EyewearUserCalibrator getUserCalibrator ()
 Get the calibrator used for creating custom user calibration experiences. More...
 
- Public Member Functions inherited from Device
boolean equals (Object obj)
 
Type getType ()
 Get the Type of this instance (may be a subclass of Device). More...
 
boolean isOfType (Type type)
 Get whether this Device instance's type equals or has been derived from the given type. More...
 
void setConfigurationChanged ()
 Tell Vuforia that the configuration has changed, so new RenderingPrimitives need to be generated. More...
 
RenderingPrimitives getRenderingPrimitives ()
 Get a copy of the RenderingPrimitives for the current configuration. More...
 

Static Public Member Functions

static Type getClassType ()
 Get the Type for class 'EyewearDevice'. More...
 
- Static Public Member Functions inherited from Device
static Device getInstance ()
 Get the singleton instance. More...
 
static Type getClassType ()
 Get the Type for class "Device". More...
 

Member Function Documentation

boolean equals ( Object  obj)
static Type getClassType ( )
static

Get the Type for class 'EyewearDevice'.

boolean isSeeThru ( )

Get whether this eyewear device has a see-through display.

int getScreenOrientation ( )

Get the screen orientation that should be used when rendering for this device.

EyewearUserCalibrator getUserCalibrator ( )

Get the calibrator used for creating custom user calibration experiences.

(DEPRECATED)

Deprecated:
This method has been deprecated. It will be removed in an upcoming Vuforia release.

Note: This calibration is only relevant for see-through eyewear devices.