To make a Model Target for a particular object you need to have access to 3D model data for the object, such as a 3D CAD model or a 3D scan of the object obtained from a 3rd party source or application.
The object must:
- Be geometrically rigid (i.e. it cannot be deformable or malleable).
- Present stable surface features (shiny surface are not supported).
- Be fixed with respect to the environment it is in.
For more information, see Model Targets Supported Objects & CAD Model Best Practices.
Model Targets are supported at runtime on the majority of Vuforia Engine platforms. For a detailed list of devices and OS versions supported please refer to the list of Supported Devices.
For developers working with Unity, using Play mode with Model Targets requires on Windows a GPU with Direct X 11 feature level 10 support, or macOS El Capitan or newer and a GPU with Metal support.
The Model Target Generator requires Windows 7 or newer (64 bit).