Vuforia Engine supports the Magic Leap One Creator’s edition eyewear device, which you can build immersive AR experiences tracking objects and images in the scene.
For a guide on how to connect your Magic Leap device, see Magic Leap’s Connect Device documentation.
For setting up Vuforia Engine and the Lumin OS, please see Getting Started with Vuforia Engine and Lumin.
Magic Leap 1 is no longer supported by Vuforia Engine. To develop for Magic Leap 1 with Engine 10.10, please create a support ticket to access the 10.10 artifact.
Also, see Working with the Vuforia Magic Leap Sample in Unity for testing the Vuforia Magic Leap Sample. Note that the sample only works with Unity version 2020.3 and up to 2021.1.
Develop applications that detect and track large machinery, small parts to assemblies, and professional tools based on CAD data representing the physical tool. Enable workers and builders with hand-free augmented user interfaces for quality assurance and instructions on the Magic Leap device. Or track Image Targets and VuMarks to mark and differentiate similar components in a scale up to millions of unique instances.
Develop a Vuforia App for Magic Leap One devices
Design mixed reality experiences for a wide audience using the design principles for digital eyewear, or consult Magic Leap’s own documentation and design principles.
Combine Vuforia Engine with the Magic Leap digital eyewear and enable the Extended Tracking to consistently maintain tracking of targets even when they are not in the field of view (FoV). See Device Tracking for details and see also Continued AR Experiences for recovering the AR session after a pause, resume, or interrupt.
Get started with Vuforia Engine and Lumin for Unity or native in the Getting Started guide. Or, jumpstart your understanding of how Vuforia Engine and Magic Leap works together with the Vuforia Engine Magic Leap Sample for Unity.
Capture sequences with the Vuforia Session Recorder on the Magic Leap device to develop for environments with restricted access and replay those recordings in Unity to help your app development process