Vuforia Engine supports the following operating system, tool, and device versions for developing apps with the Vuforia Engine platform.
Mobile Devices
Device OS |
Developer Tools |
Fusion Provider |
||
---|---|---|---|---|
Android (1) | 8.0 | NDK | r21+ |
ARCore. Minimum version 1.24, Recommended version 1.32. |
Gradle | 6.7.1+ | |||
Android SDK Build Tools | 30.0.3+ | |||
Android Studio | 2020.3+ | |||
Unity Editor | 2020.3.0+ | |||
iOS (2) | 14+ | Xcode | 13.2.1+ | ARKit |
Unity Editor | 2020.3.0+ | |||
Windows (3) |
10 | Visual Studio | 2019 version 16.10+ | |
Unity Editor | 2020.3.0+ | |||
Lumin OS |
Lumin SDK | 0.26.0+ | N/A | |
Lumin OS | 0.98.30+ | |||
Unity Editor | 2020.3.0+ | |||
1. ARM 32 & 64-bit 2. 64-bit, Native and Bitcode 3. 32 & 64-bit Universal Windows Platform 1809 (10.0.17763) or Later; Intel 32 & 64-bit, ARM 64-bit. Intel 32-bit is deprecated and will be removed in a future release. |
Vuforia Engine Tools
App |
Devices |
OS Version |
---|---|---|
Area Target Generator (ATG) |
|
|
Model Target Generator (MTG) |
|
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Offline Model Target Generator |
|
|
Vuforia Area Target Creator App |
iPhone and iPad models with a built-in LiDAR device as listed below or released later:
On all other iPhone/iPad models the app can be used to test captured Area Targets |
|
Vuforia Engine Features
Feature |
Requirements |
---|---|
Model Targets in Unity Play Mode |
|
Ground Plane /Device Tracking |
iOS Devices
Android Devices
UWP Devices
Lumin Devices
|
Area Targets |
iOS Devices
Android Devices
UWP Devices
Lumin Devices
|
Area Targets Capture API |
iOS Devices
|
Model Targets |
iOS Devices
Android Devices
UWP Devices
Lumin Devices
|
Graphics API Support
Android |
iOS |
Windows |
---|---|---|
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|
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(2) Experimental support in Unity only