C API Unity API
Unity API Reference (Version 10.22.5)
MidAirPositionerBehaviour Class Reference

This class is best used in combination with the AnchorInputListenerBehaviour and the ContentPositioningBehaviour as it provides sanitation of the input and forwards the result to the ContentPositioningBehaviour for mid-air anchor placement More...

Inheritance diagram for MidAirPositionerBehaviour:
SmartTerrainBehaviour VuforiaMonoBehaviour

Classes

class  AnchorPositionConfirmedEvent
 This event gets called once the anchor has been successfully created. The event's parameter is the transform of the anchor's GameObject More...
 

Public Member Functions

void ConfirmAnchorPosition (Vector2 screenPosition)
 Sends a request to create an anchor at the provided screen position. Upon successful creation, the OnAnchorPositionConfirmed event will be triggered with the transform of the anchor's GameObject as a parameter More...
 

Public Attributes

float DistanceToCamera = 0.5f
 The distance from the camera the preview Object will be shown More...
 
GameObject MidAirIndicator
 The GameObject to be shown as a preview at the anchor position More...
 
AnchorPositionConfirmedEvent OnAnchorPositionConfirmed
 Triggered when the Mid Air position has been confirmed More...
 

Detailed Description

This class is best used in combination with the AnchorInputListenerBehaviour and the ContentPositioningBehaviour as it provides sanitation of the input and forwards the result to the ContentPositioningBehaviour for mid-air anchor placement

Member Function Documentation

◆ ConfirmAnchorPosition()

void ConfirmAnchorPosition ( Vector2  screenPosition)
inline

Sends a request to create an anchor at the provided screen position. Upon successful creation, the OnAnchorPositionConfirmed event will be triggered with the transform of the anchor's GameObject as a parameter

Parameters
screenPositionThe position to create the anchor in screen coordinates

Member Data Documentation

◆ DistanceToCamera

float DistanceToCamera = 0.5f

The distance from the camera the preview Object will be shown

◆ MidAirIndicator

GameObject MidAirIndicator

The GameObject to be shown as a preview at the anchor position

◆ OnAnchorPositionConfirmed

AnchorPositionConfirmedEvent OnAnchorPositionConfirmed

Triggered when the Mid Air position has been confirmed